Title: Lords of Space-Time
Created by: O'Malley + Koya
Tragedy Set: Basic Tragedy
Description: A fun and very interesting coverup script. This always Misleads the Protagonists. Lords of Space-Time.
Main Plot: Change of Future
Subplot 1: The Hidden Freak
Subplot 2: Threads of Fate
Number of Loops: 4
Days per Loop: 6
Hints for Mastermind:
Always have 2 Intrigue on the Shrine. The Protagonists CAN'T win in the first two loops, as the Godly Being will never have 2 Goodwill. With this, and the fact that there is a Cultist, will lead them to believe the main plot is The Sealed Item. So long as they still think this, you've won. Once the Godly Being arrives, the game changes. While you still have to make sure the Shrine has 2 Intrigue, triggering the Butterfly Effect is now a priority. Try killing the Friend after they place Goodwill on the Godly Being to trigger the Butterfly Effect next loop. Winning is easy enough therefore. But beware - if they realize the Main Plot is Change of Future, the Final Guess will be VERY hard on you.
Victory Conditions for Mastermind:
Time Traveler (Godly Being) has 2 or less Goodwill at the end of the loop. At the end of the loop, if the Butterfly Effect has triggered this loop. At the end of the loop, the Friend (Police Officer) was killed.
|Day 1||Missing Person||Boy Student|
|Day 3||Butterfly Effect||Godly Being|
|Day 4||Increasing Unease||Shrine Maiden|
|Day 6||Foul Evil||Police Officer|
|Godly Being (2)||Time Traveler|
|Boy Student||Serial Killer|
|Rich Man's Daughter||Person|
Forgot to put in Incidents - adding
The MM information here is in conflict with a couple of things. First of all, you say that the MM will win the first two loops because the Godly Being isn't there, but you have the Godly Being listed as "Godly Being (2)" indicating that the Godly Being comes in at the beginning of loop 2. Also, the rule for the Time Traveler is Optional: Day end last day, not Loss condition: Loop end, so when the Protagonists lose from this, they lose at day end, not loop end and they know that they lose from this and not anything else. So all of the hints about the intrigue on the Shrine don't really work. Finally, it's very hard to get the Butterfly Effect to occur the first time the Godly Being shows up because there are no MM abilities to help and the Protagonists just have to play one Paranoia -1 to block the Godly Being from getting to paranoia limit by day 3.
This script is broken because the Godly Being is not allowed to use their ability when they are not in play.
Published by Alan Tran