Title: Shell Game

Created by: Iammars

Tragedy Set: Midnight Zone



Main Plot: Sealed Item

Subplot 1: Worshippers of the Apocalypse

Subplot 2: Showtime of Death

Number of Loops: 5

Days per Loop: 5

Hints for Mastermind:
Note: The Day 5 incident is actually a Fake Incident! Every location cares about having Intrigue on it, and you have to play cards on locations to move the Illusion, who has a really important role. Use this information to leave the protagonists guessing about which location is important or what you actually want to do with the Illusion.

Victory Conditions for Mastermind:
Kill 2 characters (Uproar, Hospital Incident) Kill the Protagonists (Hospital Incident) 2 Intrigue on the Shrine (Sealed Item) 2 Intrigue on the Henchman's starting location

Special Rule:

Day Incident Culprit
Day 1 Suicide Rich Man's Daughter
Day 2 Increasing Unease Pop Idol
Day 3 Uproar Patient
Day 4 Hospital Incident Class Rep
Day 5 Confession Henchman
Cast Role
Boy Student Cultist
Class Rep Brain
Rich Man's Daughter Person
Illusion Prophet
Office Worker Magician
Pop Idol Person
Patient Immortal
Henchman Person


Published by Alan Tran