Title: Shell Game

Created by: Iammars

Tragedy Set: Midnight Zone

Difficulty:

Description:

Main Plot: Sealed Item

Subplot 1: Worshippers of the Apocalypse

Subplot 2: Showtime of Death

Number of Loops: 5

Days per Loop: 5

Hints for Mastermind:
Note: The Day 5 incident is actually a Fake Incident! Every location cares about having Intrigue on it, and you have to play cards on locations to move the Illusion, who has a really important role. Use this information to leave the protagonists guessing about which location is important or what you actually want to do with the Illusion.

Victory Conditions for Mastermind:
Kill 2 characters (Uproar, Hospital Incident) Kill the Protagonists (Hospital Incident) 2 Intrigue on the Shrine (Sealed Item) 2 Intrigue on the Henchman's starting location

Special Rule:

Day Incident Culprit
Day 1 Suicide Rich Man's Daughter
Day 2 Increasing Unease Pop Idol
Day 3 Uproar Patient
Day 4 Hospital Incident Class Rep
Day 5 Confession Henchman
Cast Role
Boy Student Cultist
Class Rep Brain
Rich Man's Daughter Person
Illusion Prophet
Office Worker Magician
Pop Idol Person
Patient Immortal
Henchman Person
Back


Comments




Published by Alan Tran